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hoi4 modding transfer state
Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Allows to remove specified decision without running remove_effect. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. target = The target country. Can be chained indefinitely as FROM.FROM. Deletes the specified division template and all units using it for the current scope. Optional. An option with the weight of 20 is twice as likely to be picked as the option with the chance of 10, for instance. Please see the. Creates an import for the current scope with the specified resource and from the specified exporter. No tooltip is shown. Subject to the 'invalid event target' error. Similar to swap_ideas. = Adds a modifier to the state. ORThe ideology type used by the country leader role. Set country's current fuel ratio relative to its capacity. If you want an effect to have a random chance to be done or have nothing happen otherwise, the random = { } block is the simplest way to accomplish that: This in particular will have an 80% chance to add 40% stability and 30% war support and, accordingly, a 20% chance to do nothing. Optional.location = Location where the railway gun is created. }. Sets the order of battle to be used for the current country's divisions, overriding every other naval order of battle. bonus = The bonus to research speed. Randomizes the weather with the specified seed. character = The character to transfer. Interactive corporate website. However, since this can be checked every tick, leaving it as is can result in cluttering the error log. Optional.set_from_from = Sets the scope of FROM.FROM in scripted localization. For adding more sides, this can be simulated by setting an existing war (typically originating from a dynamic country created via create_dynamic_country) as a civil war via add_civil_war_target. localization = The localization key for the modifier. level = / The levels to remove. Used to target various hardcoded scopes inherent to the block, often a secondary scope in addition to ROOT. Steam Community :: Guide :: Getting Started With Modding! all will result in all states that meet the filter going to the breakaway.states_filter = { }A trigger block checked for the state that must be met to be transferred to the breakaway. Displays a localized key in the effect tooltip. Executes contained effects on every state that meets the limit and is controlled by the country this is contained in. Makes the current scope a demilitarized zone. 3 comments sorted by Best Top New Controversial Q&A. bwhite9 2 yr. ago. About. Executes contained effects on every state that meets the limit and is a core of the country this is contained in. Makes the current country's researched technologies be copied from the specified country. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Army scope: small = The sprite used as an advisor. Optional.combat_entrenchment = The bonus to grant. Several dual scopes may have a scope that varies depending on where it's used, such as variables, which can be set to anything. Activates the specified decision for the current scope, ignoring triggers for the decision. name = Name of the ship. Click on the go to lens button 3. desc = A description used for the rule. dynamic = Changes between instant and non-instant based on type. Saves the current scope as a key. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. Releases the specified non-existent country as a free nation within the current country's controlled states. State Transfer Tool - Skymods The sound will play for every country if the effect is executed. Paradox Mods Political Power: +100 Optional, only has an effect in locked templates.division_cap = The maximum amount of divisions that this template may have; requires the template to be locked. Switches the specified character to the specified country. Equipment modules are defined within /Hearts of Iron IV/common/units/equipment/modules/*.txt. Shortened variant exists if the event's ID is used instead of arguments. If after reinstalling the mod you see this issue continue, it might be a save corruption bug, try a new game and see if you see this bug happen again. If the current country has a core on a state transferred to the released country, the core will be lost. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. count = or allThe amount to destroy. Adds resources, such as oil, to the current state. Adds an exact freedom score modifier to the current scope. Use with. Optional. Makes the current scope white peace the specified scope. picture = The graphical reference of the picture of the leader.skill = The skill of the leader.attack_skill = The attack skill of the leader.defense_skill = The defense skill of the leader.planning_skill = The planning skill of the leader.logistics_skill = The logistics skill of the leader.traits = { }The traits the leader spawns with.female = The gender of the leader.legacy_id = The legacy ID used for the unit leader. mapmode = The ID of the custom map mode. Optional.tooltip = The tooltip to display for the buff. This mod is a Multiplayer version of State Transfer Tool. Changes the controller of the specified province to the current scope. Annex the specified country for the current scope. Instructions: 1. No by default. The effects here must be used within a character scope. days = / Fires the event in the specified number of days. 5. Starts resistance in the specified state. The effect will do nothing when put into a country's scope. If you search in the builder for "Sets the owner and controller of a state" you will get exactly what you're looking for. Adds the specified trait to the current character. Frees one random captured operative or all of them. Hearts of Iron 4 Wiki Active Wikis . Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files.division_names_group = You can view a list of state IDs on our state ID list. Persists after execution until cleared via effect. amount = / The amount to add. province = { Adds a province modifier to the specified provinces in this state. Makes the current scope the owner of the specified state. transfer_state: Number Transfers the state to the current country. r/paradoxplaza 25 days ago How to upgrade my gaming PC to run Paradox games faster 126 102 Makes a country a government in exile in a set country, with a set starting legitimacy. Tag Reason to avoid NOT Used as a flow control tool that comes up as true when any of the triggers within is false. limit_to_coastal = yes Equipment types, including module slots for them, are defined within /Hearts of Iron IV/common/units/equipment/*.txt. If you wish to change the nationality of a specific character, and the country getting the effect doesn't have the character recruited already, use the. The current scope gains the specified opinion modifier, The current scope loses the specified opinion modifier, The target scope gains the specified opinion modifier, The current scope gains the specified relation modifier, The current scope loses the specified relation modifier for. EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). Puppet Manager Mod for Hearts of Iron IV [HOI4 Mods] - GameJunkie Changes the controller of all provinces within that state controlled by countries that meet triggers to the specified country. The composition of the division. Check the german focus tree and see what Anschluss etc do. prefer_name = Name of ship in origin navy that will preferably be transferred to target navy. target = / Which country receives the equipment. 0 is the oldest, 1 is the second-oldest, etc. Optional, 0 by default.obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. Sets the specified building to the current state (or provinces within the state). Executes contained effects on a random division that meets the limit and is located within the current state. animation = The animation entry to apply. Recommended to use add_country_leader_role instead when possible. Adds the specified amount of air experience to the current scope. Fires the specified event for the operative. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. Makes the current scope truce with the specified scope. Adds an operation token towards the country, allowing access to more intel or applying a targeted modifier. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. first, you need to use "setcontroller [country tag] [province id]" . Variables can be used. The units to add to the template. state = The state where the resource rights are located.resources = { <> }The resources to which give resource rights to. Executes contained effects on a random state that meets the limit and is a core of the country this is contained in. Promotes a character to the leader of their political party. Executes contained effects on every country that meets the limit and is a subject of the country this is contained in. level = / The level to set the building to.instant_build = Defines whether the buildings are instantly built.province = Defines the exact province to add provincal buildings in. The list of effects may be outdated. Used in the province scope.id = Affect the specified province. Optional. Must be used within the overlord's scope. Steam Workshop::State Transfer Tool MP - Steam Community : TAG Used as a trigger that checks the country being chosen. activate = Will activate the advisor (add them directly when the command is run to the countries government). Terms of use for Paradox Account The default scope is the unit leader, ROOT is the country receiving the unit leader, while FROM is the original owner of the unit leader. Optional, defaults to false.keep_political_party_members = Controls if non-promoted party leaders of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. Adds logistics skill to the current unit leader. check if the state is own by your country by 51% or more. If looking to make a subject into an independent nation, use set_autonomy. What's even the point of begging people to read the description? Removes the current scope from the specified technology sharing group. Use clr_character_flag instead. days = / Fires the event in the specified number of days. ruling_party = The ruling party of the original, player-led country. Home. Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention. Used in the province scope.limit_to_victory_point = /Affect only provinces that meet the victory point amount prerequisite. Mod State Transfer Tool for Hearts of Iron 4 (v1.12.1) Changes the country leader's government type for the current scope. Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. Used in the province scope.limit_to_naval_base = Affect naval base provinces.

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hoi4 modding transfer state